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Nuevo Set: Galaxy at War
 
 NotaPublicado: Sab Ago 29, 2009 7:45 am 
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Joven Brote Arbolblanquer@

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Heroes and villains clash in a galaxy far, far away...

Galaxy at War™ features 40 characters from across the Star Wars saga, with a particular focus on military figures from all eras, including unique characters with key roles in the Clone Wars and the Galactic Civil War.

The Star Wars Miniatures Game allows fans to stage their own epic battles with the most diverse collection of high quality, authentic figures available.


Forged in the Fires of Battle

From the Core to the Outer Rim Territories, the flames of war spread throughout known space. It is a dark time for the Republic, as clone troopers engage endless waves of battle droids, and the fate of the galaxy rests on the outcome...

The ultimate collection of military minded heroes and villains, including 16 new characters from The Clone Wars - 40 figures in all!


Fecha de salida: 27 de octubre

Distribution confirmation: 0/12 C 0/12 UC 0/8 R 0/8 VR

Galaxy at War

1. Asajj Ventress , Strike Leader R
Cost 57
HP 120
DEF 19
ATK 11
Dam 20

Unique, Melee, Double, Evade,
Niman Style (+2 atk, +2 def while this character has more than half threir HP remaining)
Twin Attack

Force Points
Force 3
Grip 1
Master Speed
Sith Rage

CE - Followers w/in 6 who roll 19 or 20 do triple damage on Crtis

2. Battle Droid C
Cost 4
HP 10
DEF 9
ATK 0
Dam 10

SA Droid

3. Battle Droid Sergeant UC
Cost 16
HP 20
DEF 13
ATK 3
Dam 29

SA Droid
Roger Roger (Non-Unique Droid Allies within 6 squares get +10 Damage)

4. B3 Ultra Battle Droid UC

Cost 32
HP 60
DEF 17
ATK 8
Dam 20

SA
Droid
Triple Attack
Damage Reduction 10
Density Projector (Ignores effects that force movement)
Flamethrower 20
Missiles 30

5. Captain Mar Tuuk VR
Faction: Separatist
Cost: 14
Hit Points: 40
Defense: 14
Attack: 5
Damage: 10
Special Abillities: Unique, Opportunist
CE: If this character can see an enemy at the start of a phase, you can increse od decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters

6. Commando Droid C
Cost 17
HP 30
DEF 16
ATK 7
Dam 10

SA Droid
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).

7. Commando Droid C (Taken from above)
Cost 17
HP 30
DEF 16
ATK 7
Dam 10

SA Droid
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).

8. Commando Droid Captain U
Cost 24
HP 50
DEF 18
ATK 9
Dam 20

SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Deadeye (On this character's turn, if it doesnt move, it gets +10 Damage)

CE Droid are subject to this effect.
Droid followers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)

9. A4-Series Lab Droid
Cost 16
HP 30
DEF 15
ATK 0
Dam 10

SA Droid
Melee Attack
Repair 30 (Replaces attacks: touch remove 30 damage from 1 Droid Character)

10. General Grievous, Scourge of the Jedi R
Cost 63
HP 130
DEF 19
ATK 11
Dam 20

Unique
Melee Attack, Double Attack
Cyborg
Jedi Hunter +4
Twin Attack

CE Droid are subject to this effect.
Droid followers within 6 squares get +4 and gain Extra Attack ((On its turn, this character can make 1 cumulative extra attack instead of moving)

11. General Whorm Loathsome VR
Faction: Separatist
Cost: 20
Hit Points: 70
Defense: 17
Attack: 11
Damage: 10
Special Abillities: Unique
Commander Effect: Droids are subject to this effect: Followers within 6 squares gain Twin Attack.

12. IG-100 Magna Guard U
Cost 16
HP 60
DEF 18
ATK 8
Dam 20

SA Droid
Melee Attack
Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating)
Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)

13. IG-100 MagnaGuard Artillerist U
Cost 21
HP 60
DEF 16
ATK 8
Dam 20

SA Droid
Melee Attack
Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating)
Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)
Missiles 30 (Replace attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)

14. LR-57 Combat Droid
Cost 30
HP 70
DEF 16
ATK 6
Dam 20

SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

15. Wat Tambor, Techno Union Foreman VR
Cost 43
HP 70
DEF 19
ATT 9
Dam 20

SA
Droid Mark
Evade
Imm. Droid Reserves 20
Repar 20
Twin


16. Admiral Yularen
Faction: Republic
Cost: 21
Hit Points: 40
Defense: 16
Attack: 7
Damage: 10
Special Abillities: Unique, It's a Trap, Opportunist +20, Recon
Commander Effect: Followers without the Malee special ability gain Opportunist +10

17. ARF Trooper C
Cost 11
HP 10
DEF 15
ATK 8
Dam 20

SA Order 66
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
Stealth (If this character has cover, he does not count as the enemy for an attacker farther than 6 squares when choosing targets)

18. AT-TE Driver C
Cost 9
HP 10
DEF 16
ATK 6
Dam 20

SA Order 66
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get 2+ speed)

19. Captain Argyus VR
Faction: Republic
Cost: 29
Hit Points: 70
Defense: 19
Attack: 10
Damage: 20
Special Abillities: Unique, Close-Quarters Fighting (+4 attack against adjacent enemies), Twin Attack
Commander Effect: Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack

20. Clone Trooper Pilot C
Cost 9
HP 20
DEF 15
ATK 8
Dam 10

SA Order 66
Pilot
Evade (When hit by an attack from a non adjacent enemy, this character tahes no damage with a save of 11)
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)

21. Clone Trooper Sergeant UC (Stats taken from previous version)
Cost 10
HP: 20
Defense: 14
Attack: +10
Damage: 10

SA: Order 66
Commander Effect
Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.

22. Clone Trooper with Night Vision C
Cost 13
HP 10
DEF 13
ATK 6
Dam 20

SA Order 66
Accurate Shot (Can attack an enemy with cover even if its not the nearest enemy)

23. Clone Trooper with Repeating Blaster U
Cost 23
HP 20
DEF 14
ATK 8
Dam 20

SA Order 66
Quadruple Attack (On this turn, this character can make 3 extra attacks instead of moving)

24. Commander Ahsoka R
Cost: 24
HP: 70
Def: 20
Att: 9
Dam: 20

Special Abilities:
Melee Attack-Double Attack
Rolling Cleave

Force Powers:
Force 3
Lightsaber Defense

Commander Effect:
Followers Within 6 Squares gain Rolling Cleave

25. Commander Cody R
Cost 23
HP 50
DEF 16
ATK 11
Dam 20

Unique
Order 66
Accurate Shot
Deadly Attack
Flurry Attack
Rapport (Characters named clone troopers cost 1 less when in the same squad as this character)
CE Followers with Order 66 within 6 squares gain Deadly Attack and Flurry

26. Capt. Rex, 501st Commander R
Cost 41
HP 80
DEF 16
ATK 13
Dam 30
Unique, Order 66, Flight, Double Attack, Greater mobile

CE - Allies w/ order 66 that end there moves with in 6 of this character can move 2 extra squares at the end of their

27. Elite Senate Guard UC

Cost 18
HP 50
DEF 17
ATK 8
Dam 30

SA
Double Attack
Bodyguard
Heavy Weapon


28. 501st Clone Trooper C
Cost 13
HP 20
DEF 14
ATK 8
Dam 20

SA Order 66
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)

29. General Skywalker R
Cost: 47
HP: 100
Def: 20
Att: 12
Dam: 20

SA:
Melee Attack-Double Attack
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker).
Greater Mobile Attack:
Momentum ( if this character has moved this turn, he gets + 4 Attack and +10 Damage against adjacent enemies).

Force Powers:
Force 5
Force Push 2 (Force 2, replaces attacks range 6: 20 damage: push back target 2 squares if huge or small).
Knight Speed (Force 1: can move 4 extra squares on his turn as part of his move).
Lightsaber Defense (Force 1: when hit by an attack. takes no damage with a save of 11).

SA:
Followers who end their move within 6 squares of this character gain Momentum.

30. Jedi Master Kit Fisto R
Cost: 60
HP: 130
Defense: 20
Attack: 11
Damage: 20

Special Abilities
Melee Attack; Double Attack
Shii-Cho Style
Twin Attack

Force 5
Lightsaber Precision
Surprise Move?

31. Nahdar Vebb VR
Cost: 17
HP: 50
Defense: 17
Attack: +8
Damage: 20 (seems likely)

Special Abilities
Unique, Melee, Double

Force Powers
Force 2
Force Push 1
LS Deflect

32. Obi-Wan Kenobi, Jedi General R
Cost: 66
HP: 120
Def: 22
Att: 14
Dam: 20

Special Abilities:
Flight
Melee Attack-Double Attack
Mettle
Soresu Style Mastery

Force Powers:
Force 5
Surprise Move

Commander Effect:
Allies Within 6 Squares Gain Extra Attack

33. Senate Commando C
Cost 20
HP 50
DEF 18
ATK 9
Dam 20

SA
Double Attack (On its turn, this character can make 1 extra attack instead of moving)

34. Aqualish Technician
Cost 8
HP 10
DEF 13
ATK 3
Dam 10

SA
Melee Attack
Bloodthirsty (+10 Damage on melee attacks against enemies at half hit Points or less).
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 attack against nonadjacent enemies this round).


35. Cad Bane VR
Cost 54
HP 80
DEF 19
ATK 10
Dam 20

Unique
Flight, Double Attack
Bounty Hunter +6
Evade
Greater Mobile Attack
Stealth
Twin Attack

36. Hondo Ohnaka VR
35 pts
HP: 70
Def: 18
Att: 10
Dam: 20

SAs
Unique
Accurate Shot
Cunning Attack +20
Deadeye

CE
Followers whose name contains Pirate gain Accurate Shot


37. R7 Astromech Droid U
Cost 8
HP 40
DEF 16
ATK 0
Dam 0

SA Droid
Ion Shielding (Can ignore special abilities that effect only Nonliving targets)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character’s next turn, or until it is defeated)

38. Rodian Trader C
Cost 10
HP 10
DEF 14
ATK 4
Dam 10

SA
Medical Supplies (Replace turn; Choose 1 adjacent ally to gain Heal 10 [Replaces attacks: touch remove 10 damage from a living character] for the rest of the skirmish)
Munitions Supplies (Replaces turn: Choose 1 adjacent ally to gain Grenades 10 [Replace attacks: range 6;10 damage to target and to each character adjacent to that target; save 11] for the rest of the skirmish)

39. Treadwell Droid U
Cost 10
HP 30
DEF 16
ATK 0
Dam 0

SA Droid
It’s a Trap (Enemies with Stealth within 6 squares lose Stealth)
Targeting (Until the end of the round, target enemy has -4 Defence)

40. Weequay Pirate C
Cost 10
HP 10
DEF 15
ATK 8
Dam 10

SA
Cunning Attack (+4 Attach and +10 Damage against an enemy who has not activated this round)


Previews:

-

Boosters/fotos:

-Imagen
-Imagen


Especulativas:
-
-

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 NotaPublicado: Sab Ago 29, 2009 2:17 pm 
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Joven Brote Arbolblanquer@

Mensajes: 153

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Obi Wan Kenobi in Space Gear
Imagen

Asajj Ventress Strike Leader
Imagen

Commando Droid
Imagen

Hando Ohanke
Imagen

Captain Argyus
Imagen

Cad Bane
Imagen

Nahdar Vebb
Imagen

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 NotaPublicado: Jue Sep 10, 2009 8:58 am 
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Joven Brote Arbolblanquer@

Mensajes: 153

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2º Preview:
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Un saludo

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 NotaPublicado: Mié Sep 16, 2009 2:59 pm 
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Joven Brote Arbolblanquer@

Mensajes: 153

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Stats:
Imagen
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 NotaPublicado: Vie Sep 18, 2009 9:08 pm 
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Mensajes: 153

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Checklist:
Imagen

Special Abilities and Force Powers

Density Projector: This character ignores effects that force movement. This ability cancels only the forced movement; damage and other non-movement results of the effect are still applied. For example, a character with Density Projector who is targeted by Force Push would not be pushed but would still take damage from the power.

Ground Pilot +[#]: Each ally with Mounted Weapon who starts its move adjacent to this character gets a +[#] bonus to Speed until the end of that ally’s turn.

Ion Shielding: This character can ignore special abilities that affect only nonliving targets. The ability is optional: The character can choose to be affected by beneficial abilities, such as Repair, or even by harmful abilities if its controller so decides.

Light Tutor: During setup, if you have this character in your squad, choose an ally of the type specified by this ability. If the chosen ally does not have a Force rating, it gets 1 Force point and is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it just gets 1 Force point. This character can’t choose itself for the effect. The entry in the rulebook will be revised to include this updated text.

Medical Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Heal 10 ability for the rest of the skirmish (see page 39 of the rulebook).

Munitions Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Grenades 10 ability for the rest of the skirmish (see page 39 of the rulebook).

Niman Style: This character has a +2 bonus to both Attack and Defense while it has more than half of its starting Hit Points remaining.

Roger Roger: Non-Unique Droid allies within 6 squares of this character get a +10 bonus to Damage.

Shii-Cho Style: This character has a +4 bonus to both Attack and Defense while 3 or more enemies are within 6 squares of it.

Soresu Style Mastery: When this character is hit by an attack, it takes no damage with a save of 11. The entry in the rulebook will be revised to include this updated text.

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 NotaPublicado: Sab Sep 19, 2009 9:07 pm 
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Joven Brote Arbolblanquer@

Mensajes: 153

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Stats (no apto para personas con problemas cardíacos):

Cad Bane 35/40VR
Cost 54
HP 80
DEF 19
ATK 10
Dam 20

Unique
Fight, Double Attack
Bounty Hunter +6
Evade
Greater Mobile Attack
Stealth
Twin Attack

General Grievous, Scourge of the Jedi 10/40R
Cost 63
HP 130
DEF 19
ATK 11
Dam 20

Unique
Melee Attack, Double Attack
Cyborg
Jedi Hunter +4
Twin Attack

CE Droid are subject to this effect.
Droid follwers within 6 squares get +4 and gain Extra Attack ((On its turn, this character can make 1 cumulative extra attack instead of moving)

Commander Cody 25/40R
Cost 23
HP 50
DEF 16
ATK 11
Dam 20

Unique
Order 66
Accurate Shot
Deadly Attack
Flurry Attack
Rapport (Characters named clone troopers cost 1 less when in the same squad as this character)
CE Follwers with Order 66 within 6 squares gain Deadly Attack and Flurry

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 NotaPublicado: Dom Sep 20, 2009 8:05 am 
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Más Stats:

2. Battle Droid C
Cost 4
HP 10
DEF 9
ATK 0
Dam 10

SA Droid

6. Commando Droid C
Cost 17
HP 30
DEF 16
ATK 7
Dam 10

SA Driod
Squad Firepower (+10 Damage while 3 allies with the same name as this character aer within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).

8. Commando Droid Captain U
Cost 24
HP 50
DEF 18
ATK 9
Dam 20

SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Deadeye (On this character's turn, if it doesnt move, it gets +10 Damage)

CE Droid are subject to this effect.
Droid follwers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)

12. IG-100 Magna Guard U
Cost 16
HP 60
DEF 18
ATK 8
Dam 20

SA Droid
Melee Attack
Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating)
Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)


14. LR-57 Combat Droid
Cost 30
HP 70
DEF 16
ATK 6
Dam 20

SA Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all its attacs against 1 enemy who has not activated this round)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

17. ARF Trooper C
Cost 11
HP 10
DEF 15
ATK 8
Dam 20

SA Order 66
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Squad Cover (+4 Defence while 3 allies with the same name as this character are within 6 squares)
Stealth (If this character has cover, he does not count as the enemy for an attacker farther than 6 squares when choosing targets)

18. AT-TE Driver C
Cost 9
HP 10
DEF 16
ATK 6
Dam 20

SA Order 66
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get 2+ speed)

20. Clone Trooper Pilot C
Cost 9
HP 20
DEF 15
ATK 8
Dam 10

SA Order 66
Pilot
Evade (When hit by an attack from a non adjacent enemy, this character tahes no damage with a save of 11)
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)

22. Clone Trooper with Night Vision C
Cost 13
HP 10
DEF 13
ATK 6
Dam 20

SA Order 66
Accurate Shot (Can attack an enemy with cover even if its not the nearest enemy)

23. Clone Trooper with Repeating Blaster U
Cost 23
HP 20
DEF 14
ATK 8
Dam 20

SA Order 66
Quadruple Attack (On this turn, this character can make 3 extra attacks instead of moving)

28. 501stClone Trooper C
Cost 13
HP 20
DEF 14
ATK 8
Dam 20

SA Order 66
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)


33. Senate Commando C
Cost 20
HP 50
DEF 18
ATK 9
Dam 20

SA
Double Attack (On its turn, this character can make 1 extra attack instead of moving)


37. R7 Astromech Droid U
Cost 8
HP 40
DEF 16
ATK 0
Dam 0

SA Droid
Ion Shielding (Can ignore special abilities that effect only Nonliving targets)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character’s next turn, or until it is defeated)

38. Rodian Trader C
Cost 10
HP 10
DEF 14
ATK 4
Dam 10

SA
Medical Supplies (Replace turn; Choose 1 adjacent ally to gain Heal 10 [Replaces attacks: touch remove 10 damage from a living character] for the rest of the skirmish)
Munitions Supplies (Replaces turn: Choose 1 adjacent ally to gain Grenades 10 [Replace attacks: range 6;10 damage to target and to each character adjacent to that target; save 11] for the rest of the skirmish)

39. Treadwell Droid U
Cost 10
HP 30
DEF 16
ATK 0
Dam 0

SA Droid
It’s a Trap (Enemies with Stealth within 6 squares lose Stealth)
Targeting (Until the end of the round, target enemy has -4 Defence)

40. Weequay Pirate C
Cost 10
HP 10
DEF 15
ATK 8
Dam 10

SA
Cunning Attack (+4 Attach and +10 Damage against an enemy who has not activated this round)

21. Clone Trooper Sergeant
Cost 10
Hit points 20
Defense 14
Attack +10
Damage 10

Commander Effect
Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.

Imagen

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 NotaPublicado: Mié Sep 23, 2009 3:56 pm 
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Joven Brote Arbolblanquer@

Mensajes: 153

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Otro preview:
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 NotaPublicado: Sab Sep 26, 2009 7:47 am 
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Más previews:
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29. General Skywalker R
Cost: 47
HP: 100
Def: 20
Att: 12
Dam: 20

SA:
Melee Attack-Double Attack
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker).
Greater Mobile Attack: Momentum ( if this character has moved this turn, he gets + 4 Attack and +10 Damage against adjacent enemies).

Force Powers:
Force 5
Force Push 2 (Force2, replaces attacks range 6:20 damage: push back target 2 squares if huge or small).
Knight Speed (Force1: can move 4 extra squares on his turn as part of his move).
Lightsaber Defense ( Force1: when hit by an attack. takes no damage with a save of 11).
CE:
Followers who end their move within 6 squares of this character gain Momentum.

34. Aqualish Techician C
Cost 8
HP 10
DEF 13
ATK 3
Dam 10

SA
Melee Attack
Bloodthirsty (+10 Damage on melee attacks against enemies at half hit Points or less).
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 attack against nonadjacent enemies this round).

13. IG-100 MagnaGuard Artillerist U
Cost 21
HP 60
DEF 16
ATK 8
Dam 20

SA Droid
Melee Attack
Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating)
Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)
Missiles 30 (Replace attacks: sight ;30 damage to target and to each character adjacent to that target; save 11)

7. Commando Droid C
Cost 17
HP 30
DEF 16
ATK 7
Dam 10

SA Driod
Squad Firepower (+10 Damage while 3 allies with the same name as this character aer within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).

9. A4-Series Lab Droid U
Cost 16
HP 30
DEF 15
ATK 0
Dam 10

SA Driod
Melee Attack
Repair 30 (Replaces attacks: touch remove 30 damage from 1 Droid Character)

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 NotaPublicado: Mar Sep 29, 2009 5:40 pm 
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Joven Brote Arbolblanquer@

Mensajes: 153

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 NotaPublicado: Sab Oct 03, 2009 11:54 am 
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Joven Brote Arbolblanquer@

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Más stats:
4. B3 Ultra Battle Droid UC

Cost 32
HP 60
DEF 17
ATK 8
Dam 20

SA
Droid
Triple Attack
Damage Reduction 10
Density Projector (Ignores effects that force movement)
Flamethrower 20
Missiles 30

27. Elite Senate Guard UC

Cost 18
HP 50
DEF 17
ATK 8
Dam 30

SA
Double Attack
Bodyguard
Heavy Weapon

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 NotaPublicado: Jue Oct 08, 2009 5:00 pm 
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Retoño Arbolblanquer@

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Stats de Wat Tambor:

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 NotaPublicado: Jue Oct 15, 2009 8:49 pm 
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Retoño Arbolblanquer@

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Mas stats:

General Whorm Loathsom

Cost:20
Def:17
Attack:11
Damage:10

CE
Droid are subject to this effect:
Followers within 6 squares gain Twin Attack

-----------------

Captain Mar Tuuk, 14
40
14
5
10
Unique, Opportunist

CE: If this character can see an enemy at the start of the phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.

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 NotaPublicado: Jue Oct 15, 2009 8:54 pm 
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Joven Brote Arbolblanquer@

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Admiral Yularen
cost 21, HP 40, Def 16, Att 7, Dmg 10
SA: it´s a trap!, opp+20, recon
CE: Follower without Melee gain opp +10

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 NotaPublicado: Jue Oct 15, 2009 9:01 pm 
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Retoño Arbolblanquer@

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pablito escribió:
Admiral Yularen
cost 21, HP 40, Def 16, Att 7, Dmg 10
SA: it´s a tarp!, opp+20, recon
CE: Follower without Melee gain opp +10


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Lo siento, no me pude resistir xDDD

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